Dark Stars, Flying Goo, and Twisted Treants – Oh My!

It appears to be that time of the year again, where Summoners find themselves battling it out on the Rift to climb the ranked ladder and achieve the highest rank they can. Midseason is here, and with it is coming quite a few changes. There are also a couple of new gorgeous skins on the PBE, as well as a mysterious new game mode.

The biggest of these changes is probably the update to three of League’s tank champions – Zac, Sejuani, and Maokai.

Tank Update

Zac, Sejuani, and Maokai will be seeing some arguably much-needed changes that should make them more… relevant in the game. Personally, I don’t really ever see Maokai or Sejuani at all, and I see more of Zac than I’d like to. Personal hatred feelings aside, tanks in the game really don’t get enough credit at the moment.

Tank champions are meant to withstand a ton of damage while the rest of your team dishes out heavy damage, and with these three champions in particular, apparently that wasn’t being done well enough.


Zac_0It’s the big blob of green goo that we all know and hate love, Zac.

Zac’s Q ability, Stretching Strikes, as well as his Ultimate, are undergoing the most changes. His W and E remain the same.

Stretching Strikes (Q)

Zac’s arm stretches and grabs the first enemy it hits, dealing x (+x) magic damage and briefly slowing them. Zac’s next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.”

“If Zac grabs a different enemy with each attack he’ll throw them towards each other, dealing x amount of damage

Let’s Bounce (R)

First cast: Zac squishes himself down, making him immune to Crowd Control for up to x seconds. Any enemies standing on top of him are slowed by x%.
Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is Unstoppable. Upon landing nearby enemies take x (+x) magic damage and are briefly slowed.
Reactivating before Zac charges up knocks back nearby enemies instead.

I feel like Zac was already overpowered enough as it is. I am curious to see how these changes affect his gameplay.



The recipient of Season 6’s Victorious skin, I was surprised to see that Maokai would be receiving an update. His gameplay, much like Zac’s, seemed pretty solid to me. In the overall scheme of the game, I guess it wasn’t solid enough.

Maokai’s Ultimate is receiving the biggest overhaul.

Nature’s Grasp (R)

Maokai summons a colossal wall of brambles and thorns that slowly advances forward, dealing X (+AP) magic damage and rooting any enemies struck for X toY seconds, increasing with distance travelled.

This is very different from Maokai’s current ultimate ability, which just allows him to take heavily reduced damage over a period of time. I am curious to see how nature runs its course.



Unlike the other two champions, I CAN definitely see why Sejuani needed an update. Her ability kit just didn’t feel unique enough for her to be a must-have on a team. Her ultimate ability is what defined her, but other than that, she was pretty useless. That is why this is the tank update I am most excited about.

Frost Armor: Passive

Frost Armor: After not taking damage for x seconds Sejuani becomes immune to slows and gains x Armor and x Magic Resist. Frost Armor persists for x second(s) after taking damage. Frost Armor refreshes faster as Sejuani moves.

Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani’s first attack or spell against them to deal x% of their maximum Health as magic damage (max x vs monsters).

Glacial Prison (R)

Sejuani throws her True Ice bola that deals x (+x) magic damage to the first enemy champion hit and stuns them for x second.

The bola becomes more powerful as it travels, doubling the damage and stun duration and creating a storm that slows other enemies by x%. After x seconds, the storm deals x (+x) magic damage and slows by x% for x seconds.

These changes to Sejuani’s passive and ultimate should be good enough to give her more of a solid identity instead of being a one-trick wonder. Her immunity to slows will prove useful when she needs to make a getaway, and her ultimate will be a great engage for a team fight.

Dark Stars

Last year, the Dark Star skin line made an appearance in League with the introduction of Dark Star Thresh and Dark Star Varus. We now have two more champions joining them:
Dark Star Orianna and Dark Star Khazix.

Dark Star Orianna (1350 RP)

Dark Star OriSplash

I am a personal fan of this skin line and am so excited to see Orianna getting a new skin. She deserves it and it’s much more amazing than her last new skin, which was Heartseeker Orianna. -gag-


With many shades of purples and blues, this skin is an immediate favorite.

The skin will feature all new:

  • model and textures
  • visual FX
  • sound FX
  • animations (recall)


Just look at that recall. Mesmerizing.

Dark Star Khazix (1350 RP)


This next skin was a bit of a surprise to me. It was rumored a while back, but I chose not to believe it because I couldn’t imagine how Khazix would fit in the skin line. But I have had to repent because he looks incredible.


Any skin line with shades of pinks and purples and blues is an insta-fave. That’s part of the reason that the Star Guardian line is my all-time favorite. Dark Star may have to be a runner up, though.

Dark Star Khazix will feature all new:

  • model and textures
  • visual FX
  • sound FX
  • animations (recall)

STAR-t saving your money now, you won’t want to miss these!

Dark Star Game Mode


Little is known at the time, but the assets for a new game mode have also been added to the PBE. This will most likely be the feature of next week’s post. Stay tuned!

The midseason is already looking promising. What are you looking forward to the most?

See you next week, Summoners!


*Photos and ability quotes via Surrender at 20